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| Title | Sorcerer's Throne |
| Developer | Rui Hu (solo) |
| Genre | Puzzle-RPG (classic "magic tower") |
| Price | Free for a limited time on the App Store (regularly $5.99) · no ads, no in-app purchases |
| Platforms | iPhone, iPad, Mac (App Store) · Android (Google Play) · Windows (itch.io) |
| Release | Out now on the App Store (iPhone, iPad, Mac) — July 2026. Google Play & Windows to follow. App Store ↗ |
| Languages | English, Deutsch, Español, Français, Italiano, 日本語, 한국어, Português, Русский, 简体中文 |
| Engine | Custom — TypeScript + HTML5 Canvas |
| Website | hiruihu.com/tower |
| Contact | [enable JavaScript for email] |
Sorcerer's Throne is a love letter to the classic "magic tower" puzzle-RPG: a 200-floor climb where every monster is a calculation and every key is a choice. No reflexes required, no timers, no energy bars — walk into a monster and the outcome is already decided by your stats, so the real game is deciding which fight is worth the HP, which key to spend, and which door to open first.
Ten themed zones, always-solvable hand-tuned floors, wizard builds with skills, spells, a passive tree, gear and a pet, difficulties up to Nightmare, and full support for ten languages. 100% offline — no account, no ads, no tracking. One purchase, the whole tower.
Captioned marketing frames as they appear on the stores, rendered in the selected language. Full-resolution sets for any locale on request.
200 floors. Every one a puzzle.
Combat is math — read it, then win.
Build your wizard your way.
Master the tower, floor by floor.
Know your enemy.
No ads. No timers. Just the tower.
Wide feature graphic · 1024×500
Key-art poster · 1600×2400
Wide feature graphic · 1024×500
Social banner · 1200×630
Floor view · 7″ · 1188×2112
Combat preview · 7″ · 1188×2112
Skill tree · 7″ · 1188×2112
Floor view · 10″ · 1620×2880
Combat preview · 10″ · 1620×2880
Skill tree · 10″ · 1620×2880
The full-resolution screenshots above are English. All shots also exist in the nine other languages — email us and we'll send the set you need.