Combat is math, not twitch
The outcome is decided before you step in. Read the preview, count the damage, decide if the fight is worth the HP.
A 200-floor puzzle-RPG love letter
Climb a 200-floor magic tower. Every monster is a puzzle, every key a choice.
Out now for iPhone, iPad & Mac · Google Play & Windows soon
Floors 1–40
The outcome is decided before you step in. Read the preview, count the damage, decide if the fight is worth the HP.
Ten themed zones from the mossy lower halls to the throne room. Every floor is a self-contained logic puzzle — always solvable, if you plan it.
Skills, spells, a passive tree, gear from tower merchants — and a pet that fights beside you.
Floors 41–90
The outcome is decided before you step in. Read the preview, count the damage, decide if the fight is worth the HP.
🧙 HP 100 · ATK 15 · DEF 3
Tap a monster to preview the fight.
ATK 12 · DEF 4 · HP 30
You take 18 damage · You win in 3 hits
This is the whole combat system. The tower is in how you order the fights.
Floors 91–160
Floors 161–199
No ads. No timers. Just the tower.
Floor 200
One-time purchase — no ads, no in-app purchases, no account.
No dead links here — these buttons go live the moment the stores do.
Yours, from the two-hundredth floor.
No. Every floor is generated with a guaranteed solvable route. If you're stuck, the answer is usually a different fight order or an unspent key.
Never. It's 100% offline — no account, no ads, no tracking.
iPhone, iPad, and Mac via the App Store; Android via Google Play; Windows via itch.io — all coming very soon.